

The game introduces them at such breakneck speed that just when you think you’ve got an understanding of your current group, a deluge of more wacky weirdos comes flooding in. Though I watched the cutscenes diligently, I found that I had to make frequent trips to the One Piece wiki to figure out just who all these characters were.

I say “seems to be” because, as someone who tried and failed to understand what exactly was going on, I don’t want to make any assuredly false claims. The first mode most players will attempt, Paramount War, seems to be a sort of “CliffsNotes” retelling of the series’ narrative. There are certainly quite a few things that will confuse non-fans of the franchise - and to be fair, I think One Piece diehards will naturally get the most value out of it - but the chaotic, stylish action pulled me in a lot more than I expected it to, and I don’t think I’m the only one who will have that experience. The end result, I’m pleased to say, is that I think Burning Blood should be good fun for most people who pick up the controller. That kind of weird “What did I just get myself into?” feeling is fun in its own way, and so I was looking forward to trying out some of these wacky personalities in battle (where I fully expected to have no idea what was going on, as is the case with many licensed games based on anime/manga/light novels). For example, when I booted up One Piece: Burning Blood for the first time and checked out its character selection, I was struck by just how utterly hilarious and bizarre some of the character designs really are. I’ve never been a huge fan of the One Piece franchise, but that’s actually been beneficial in some ways.
